Enhanced Shading - Custom shader by dasliebesverbot, journal
Enhanced Shading - Custom shader
This journal serves as documentation for my latest custom shader, it explains changes and enhancements, as well as unsupported features and known issues. Please, take you time to read it to get the most of it! If you are mentioned, you made it to the credits. Changes Specular shading The default shading uses the Phong model to produce specular highlights, I decided to switche to the Blinn-Phong model. With the former, at grazing angles, the specular tends to 'disappear'; the Blinn-Phong shading model is an improved and more accurate method that preserves better the highlights at said angles. Also, with the default shader, when using a render group with specular map, the color of the highlights is only affected by the specular color and ignores the color of the light. Realistically, the color of the light always affects the color of the specular reflection: a red light can't produce white highlights. I modified that too. (1) left: default shader; right: custom shader, the specular
What is your BIGGEST Pet Peeve in Pokemon? My 2 Biggest ones are 1-People pronouncing Rayqwaza instead of Rayquaza 2-Calling the Legendary Beast Dogs instead of Cats